Showing posts with label walkthrough. Show all posts
Showing posts with label walkthrough. Show all posts

Friday, May 12, 2017

Bloons Tower Defense 5 Walkthrough for all the Beginner Levels

Bloons Tower Defense 5 Walkthrough for all the Beginner Levels


Here is a fail-safe walkthrough that will help you beat all the beginner levels on Bloons Tower Defense 5 on the HARD setting.  The strategy will need some tweaking to work for the intermediate, advanced, and expert levels.  This is but one possible strategy to win Bloons Tower Defense on Hard.  I do not use any abilities, farms, or super monkeys.   My solution here is based on the Android version.  For Windows and other platforms, my Bloons TD5 strategy will work very much the same, but there could be some slight differences as I have not tested outside of Android.  Get the Android Bloons TD5 from the Play Store here.

I have played a couple of co-op online games and then realized that a lot of players play this tower defense game without any strategy at all.  They just build and break at random.  Not knowing what works and how to defend to be ready for the next level.

I have tested this strategy successfully on all the beginner levels that were available at the time of posting (monkey lane, 3 times around, north pole, patch, maze, fireworks, brick wall, z factor, park path, the rink, roswell, and space truckin.)

Use the below build order and guide.  I will use the screen-prints on the monkey lane board.  To simplify this walkthrough, I have only built towers in between rounds.

Round 1:  Build a Dart Monkey.    Place the dart monkey close to the start.  The optimal location will be where this same dart monkey can target the track much later on again.   This is a good location for monkey lane: (Hint: click on the picture to zoom in)

Upgrade the dart monkey to Long Range Darts, Enhanced Eyesight, and Sharp Shots.
Go!

Round 2: Upgrade your dart monkey to Razor Sharp Shots.

Round 4 end: Upgrade your dart monkey to Triple Darts.

Round 12 end: Place a Sniper Monkey. For now, this monkey will take car of anything that tried to escape.    I placed it here, but you can place it anywhere as its range will be the full screen.

Upgrade the Sniper to Full Metal Jacket and Faster Firing.

Round 24 end: Build a Monkey Village.  You need to place it so that it covers your glue gunner, and there must be space around it to build cover a couple of Bomb Towers.
I placed it here:


Build a Glue Gunner.   The placing is very important.  You need to place it close to the start, have a big open area - we need space to place a monkey village with lots of towers next to it - and it must cover some track further down.  This is where I place it in Monkey Lane:

Upgrade the glue gunner:  Glue Soak, Corrosive Glue, Stickier Glue.   Change the glue gunner so that it target strong.

Round 25 end: Upgrade the Monkey Village to Monkey Beacon.  This will increase the attach range.
Round 27 end: Upgrade the Monkey Village to Monkey Fort.
Round 32 end: Upgrade the sniper to Night Vision Goggles.  He can now detect and shoot camo balloons. (Hint: This is needed for round 33 with a group of Camo bloons.  The single dart monkey sometimes are not strong enough to take them all out).

Round 33 end: Upgrade the Glue Gunner to Glue Splatter.

Round 36: Upgrade the Monkey Village to Radar Scanner.  This is important so that the towers under the village can take out camo balloons.

Round 38: Build a Bomb Tower under the cover of the Monkey Village.

Upgrade the Bomb Tower: Extra Range, Frag Bombs, Cluster Bombs, Bigger Bombs.  Target First.  In Round 39, upgrade the tower to Missile Launcher.

Round 41 end: Upgrade the Bomb Tower to Bloon Impact.

Round 42 end: Build a Bomb Tower, also under the shade of the Monkey Village.  Hint: If you are not sure if it is under cover, have a look at the range of the tower.  The range will drop when you move too far away from the village.  Upgrade this tower to Extra Range, Frag Bombs, Bigger Bombs, Missile Launcher.  Set to attack Strong.

Round 43 end: Upgrade this new Bomb Tower to MOAB Mauler.

Round 45 end: Build another Bomb Tower, same as the previous one.  Remember to set to attack Strong.
This configuration will be strong enough to take out the blue MOAB balloon that will attach you in round 46.

Round 46 end: Upgrade the Monkey Village to Jungle Drums.  This will increase the attack speed.

Round 48 end: Upgrade the Glue Gunner to Bloon Dissolver.

Round 49 end: Build a Bomb Tower at the Village.  This one I place so that it covers the furthest away track - but still under cover from the Village.  Upgrade Extra Range, Frag Bombs, Cluster Bombs, Bloon Impact, Bigger Bombs, Missile Launcher.  Target first.

Round 50 end: Build a Bomb Tower and upgrade to MOAB Mauler with Target Strong.    (Upgrade Extra Range, Frag Bombs, Bigger Bombs, Missile Launcher and MOAB Mauler).  Build at the Village.

Round 52 end:  Build another MOAB Mauler tower as the previous.
Round 54 end: Build another MOAB Mauler tower as the previous.
Round 55 end: Build another MOAB Mauler tower as the previous.

This is what we have now:

Now, keep on building MOAB Maulers as above as soon as you have enough money.
When you have 8 MOAB Maulers, then build another Bloon Impact with target first.  This tower will really help when the big field of ceramics and camos attack.

At the end of Round 70, I had 13 MOAB Mauler- and 3 Bloon Impact Bomb Towers, all under the Monkey Village.

No more space for towers under the Village.   So, now you can start another Monkey Village and only need to build MOAB Maulers.  You need a couple more to solve the last Hard Round (Round 85).  Upgrade the Monkey Village same as the other one - you will appreciate the Radar Scanner in Round 82!  So, upgrade Monkey Beacon, Monkey Fort, Radar Scanner, and Jungle Drums.

At the end of Round 80:  I am almost ready for the final level!

Round 84 is a tough one.  Some balloons almost made it!  The far-end Bloon Impact Bomb Tower did it for me.

Round 85... a bit easier than 84!  No match for my towers.  I won before this big green machine go half-way.


Hope you enjoyed this walkthrough for Bloons Tower Defense 5.
Please comment bellow and share your experience, tips, tricks, and help.


Available link for download

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Saturday, May 6, 2017

BNKR Walkthrough

BNKR Walkthrough




BNKR Walkthrough solution.  Full step by step guide to solve the windows point-and-click room escape game.  This guide will give you tips, hints, help, and instructions to assist you if you are stuck.  Screen prints will guide you from start to finish.  If you are looking to find the BNKR puzzle game, then play it here.


BNKR is brought to you by Nickelodeon Addicting Games.
This is a medium difficult escape game and should take you between 30 minutes and 1 hour to solve.

After the introduction...
The BNKR Walkthrough starts here:
You start with an aerial view of the town


Enter the left double-door building to visit the supervisor

Speak to the supervisor.  He will hand you a half of a key.
Take the switch (1/3) from the shelf
Exit the supervisors room

Take the crowbar that is lying against the wall of the double-door building in the center.  The crowbar is just right of the door.

Enter this building in the center.  Looks like a first-aid room

Pick up the switch (2/3) under the masks
Use the crowbar to open the top of the bench on the right.
Pick up the mirror (1/3) from the inside of the bench

Exit the first aid room.

Climb down into the hole (middle right)

Press the button top right corner. It must be glowing on.
Go right

Take the second half of the key.  It is located on the vent.   Hint: zoom in just above the 3 vertical lines on the vent, then pick up the key from the zoomed-in screen.
Press the button top left side.  It must be glowing on.

Go right

Press the button to the right of the door
Open the door
Enter
You are now in the radio room... It is dark.
Switch on the light using the switch against the right wall

Take the piece of mirror (2/3) from under the desk.
You will also learn that the radio needs power.
Exit the radio room.

Go right

Switch on the button at the top, just right of the center.

Go right

Press the button to light it on, next to the broken machine on the wall.
Take the tile, just a bit lower then the button.
Insert the tile in the missing row of differently-colored tiles on the wall.
Now you can take the battery and the piece of mirror (3/3)

Go right

Press the button (top right corner)

Go left 3 rooms, then enter the radio room.
Insert the battery into the radio:

Take the switch (3/3).

Exit the radio room.
Zoom in on the switch box, just left of the door
Insert the missing switches
Switch them so that all 4 lights are burning green

Go 4 rooms to the right.
It this room is dark, then you probably did not light all the green lights at the switch box.

Pull down the big lever on the left.
Press the button just left of the door.

Go left 5 rooms.

Notice the chain from the indent.  If the chain is not there, go pull the lever.
Pull the chain

Go right 2 rooms.

The barrier is off.  If not, go back and pull the chain!
Enter
It will be dark, so flip the switch on the left wall

Press the button top left corner
Zoom in on the device on the table
Insert the broken key
The machine will fix it.

Press the black button just left of the door on the right wall.
The door will open.
Enter

You are now in the first aid room of the bunker.
Replace the missing pieces of the mirror on the wall.
Look in the mirror

You will see yourself with your number - 1961

Press the button top left corner.

Exit, exit again, then go all the way right to the locked door.
Use the key to unlock and open the door

Enter.  You are in the store room

Press the button top left corner.
Take the paper knife from the bottom left shelf.
Take the part of the handle from the middle of the right shelf.

Exit the store room

Go left 3 screens.  Enter the door where the barrier used to be.
Go right into the first aid room.
Use the paper knife on the bed

Take the other part of the handle.  Now you have a complete handle.

Exit, exit again.
Go left, left, left.

Insert the handle into the machine just left of the ladder.
Turn the handle to open the gate

Go left.

Press the button, top right.
Notice the map on the wall. All the rooms in the top and second row should have a white dot.  If there is a room without a white dot, then you need to go there and press the button in the room.
Flip the switch next to the map.  Hint: The switch will only work if all the buttons are pressed.

The switch will open a compartment bottom left:

Climb down.

Zoom on on the control panel to the left of the door
Enter your own code (you saw it in the mirror) 1961

The light will turn green if you are correct.  If it does not work, go back to the first aid room and look at your number in the mirror.

Pull the switch to the right of the door.
Enter the lift

.. to be continued
Well done on a great escape.
Hope you enjoyed my walkthrough


Available link for download

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Tuesday, February 21, 2017

Blue Sunset Walkthrough

Blue Sunset Walkthrough


Blue Sunset WalkthroughBlue Sunset Solution


Full walkthrough solution with step-by-step instructions so that you can escape the apartment in time to see the blue sunset.  Tips, hints, and help provided in this guide with detailed explanations to the puzzles.  Play the game here.

Blue Sunset Escape Walkthrough starts here:

Zoom in on the plant in the top right corner.
Take 2 tiles - one from the couch and one behind the plant.

Zoom in on the seat at the bottom of the curtains
Take a tile

Read the book
On page 2 you will see a fish:

And some color codes on page 5:

Look at the available page numbers: 2,4,5,7

Turn left.

Open the top drawer with the code 2457 as per the page numbers.
Take the 2 tiles:


Open the middle drawer.  The code is FISH as per page 2 of the book.
Take the tile inside:

Take the tile next to the basket with the wine.

Walk around the room and zoom in on the fish swimming on the wall:

Notice the fish on the left swim left-right.  From left to right this will be: right, left, right, right, left.
Notice the fish on the right swim up-down.  From left-to-right this will be: up, down, up, up , down, up.

Click each painting to see some markings behind it.  I have no idea what their purpose are.  I did not use them to solve any of the puzzles.

Go left and zoom in on the snow balls.  There are 2 of them.  Once with to buttons on top of each other and one with the 2 buttons left and right.  This match the fish we saw above.

For the top-bottom snowball, press the sequence as per the fish:  up, down, up, up , down, up.  Press the open button.

If you are correct it will open and you can take the pearl.


Do the same with the other snowball, using the combination  right, left, right, right, left. Press the open button.
Take the pearl.

Go back to the painting of the fishes.
Between the 2 paintings there are 2 hungry fish.  Feed each fish a pearl as per the book.

Take the key.

Go left.
Open the top compartment with the key

Take the tile.

Zoom in on the bottom-of-the-shelf puzzle.
This is a very tricky one.
You will see 4 red circles and you need to change their colors to solve this puzzle.
We get the clue in the book, but it is not very obvious what to do!

Here is the solution to the color codes:
Change the quarter of each circle that points to corner of the square. The color should match that of the center circle in the book.  So, top left should be blue.  Top right should be red.  Bottom left should be yellow.  Bottom right should be green.  The remainder of each circle should match the big outer circles in the book.  Top left must be red.  Top right must be yellow. Bottom right must be blue.  Bottom left must be green.

This is the solution:

Click the open button and take the 8th shells tile.

Zoom in on the center of the shelf and replace the 8 tiles:

You will notice that each row as at least 1 tile that cannot rotate.  Rotate the rest to match it so that all the tiles per row are oriented the same from top-bottom and a mirror image left-right:

Take the key.

Go right and replace the other shell tile.
Insert the key:

Turn the key.
Notice that the big opening of each shell is pointing in a direction.  From top to bottom: up, right, left, left, right, down.

Turn right and zoom in on the big bottom drawer.

The buttons to open this drawer should be pressed according to the direction of the shells.
So press top, right, left, left, right, bottom.

Take the door key!

Turn left and zoom in on he white door.
Use the key to open the door and escape!

Congratulations on a great escape!  We made it in time to see the beautiful blue sunset! Yea!  Have some good red wine, you deserve it!
Hope you enjoyed my walkthrough.




Available link for download

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